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Final fantasy vii remake walkthrough
Final fantasy vii remake walkthrough













final fantasy vii remake walkthrough

  • 'It's alright' will get you +1 point for Chocobo Sam.
  • While this might seem like a choice geared towards building affinity with Aerith, it's actually one of the last in determining with quests you get.
  • Finally, choose the Poor Man's Course to get no points towards Madam M's quests.
  • final fantasy vii remake walkthrough

  • Second, choose the Standard Course to only get +1 points to Madam M's quests.
  • Choose the Luxury Course to maximize your chances of getting Madam M's two quests, you'll get +2 points.
  • You'll also get a different cutscene depending on the choice, with the more expensive ones being seemingly more pleasant for Cloud.
  • Otherwise, select 'No deal.' for +0.5 points towards getting Chocobo Sam's quests.Ĭhoose which course? - Madam M's Massage CourseĬhoosing the right Massage Course is another important selection in Wall Market that affects which set of sidequests you end up getting in the back part of the chapter.
  • Select 'Heads' or 'Tails' for +1.5 points towards getting Chocobo Sam's quests.
  • Of course, not meeting up with Johnny will also result in no net effect for Sam or Madam M.īasically, the choice here isn't whether you select Heads or Tails, but rather if you're willing to gamble at all, or not.
  • If you want to get Madam M's two quests but still want to meet up with Johnny (for the trophy), then choose 'No.' You'll get no points for either Madam M or Sam.
  • If you want to get Chocobo Sam's two quests, then choose "Yeah.' This will get you +1 point for Sam.
  • final fantasy vii remake walkthrough

    It it likely also a requirement for getting The Johnny Experience trophy. While the optional Discovery event 'Vagabond Johnny' might seem to be minor in the grand scheme of things, this event also affects which pair of quests you end up receiving later in Chapter 9. If you select 'Back Off', or ignore the inn keeper, you'll have no affect on which pair of quests you'll get.If you select 'How much', you'll get +1 chance for Madam M's quests.If you select '.No, thanks.', you'll get +1 chance for Sam's quests.This is a minor choice that is seemingly optional and also affects which pair of quests you'll get later in the chapter. Otherwise, select 'She's great at handling the books.' for +1 chance to obtain Madam M's quests.Select ' She's a great fighter.' for no increase for Madam M or Sam's quests.Select 'She's in great shape.' for +1 chance to obtain Sam's quests.FF7 Remake Choices & Consequences guide: answers to all the branching decisions that matterīelow, we list all of the FF7 Remake choices and consequences so that you can figure out what decisions you want to make to all of the chocies that matter. Note that we will be skipping the more utilitarian dialogue choices, such as simply choosing to end a chapter by entering a room, etc.Īlso note since this guide covers every chapter, there will be spoilers, especially for later parts of the game.

    FINAL FANTASY VII REMAKE WALKTHROUGH HOW TO

    Wall Market, in particular, is a very involved chapter, so we wrote up a separate guide that goes into detail about how to obtain the dresses and the other related dialogue in that chapter. Some of the choices will also affect which dresses you'll obtain at Wall Market in Chapter 9, as well as which set of quests you get in that chapter. How many of the three possible scenes you’ve seen will also be noted at the bottom of the ‘Play Log’ table in the ‘System’ menu as ‘Chapter 14 Resolutions Witnessed’. However, several decisions along with how many quests you complete affect a specific branching cutscene in Chapter 14 that replaces the Gold Saucer 'date scene' in the original game, so depending on which party member you want to view an extra cinematic with, keep this in mind when making your decisions throughout the game. For instance, you will always end up with the Yellow Flower key item after encountering Aerith in Chapter 2, regardless of your choice. Several of the decisions in FF7 Remake will not have clear outcomes when you first make them. We will mark the choices available in each chapter and the result of each to the best of our knowledge. While most of the decisions made in Final Fantasy VII Remake will occur in the form of dialogue choices, there will also be a few other types of choices such as setting the bomb timer in Chapter 1, as well as a unique situation that presents itself in early Chapter 10. While the FF7 Remake choices made here won’t have any major sweeping effects on the game’s narrative, there will be a few small - but key - changes that will result from the outcomes of the choices you make as you progress through the various chapters.

    final fantasy vii remake walkthrough

    Final Fantasy VII Remake isn’t just an RPG in that you’ll be leveling up a party of characters, earning new equipment and abilities, and defeating bosses in combat - you’ll also have a few decisions along the way too.















    Final fantasy vii remake walkthrough